I was reminded recently that this ancient relic contains my first published work: Necromunda Magazine, Issue - 12, 2002. It was a small run, irregular mag and I did some fiction for an article. It was fairly rough stuff, and no beam of light came from the heavens, and the Angel of Freelancers failed to turn up to pass me the secret key to unlock my the Gates of Publication. I was very proud, though; people were going to read my words! That feeing of excitement stayed with me - it still is with me - and though I didn't know it then, I had taken a first step on a long road.
Alan Bligh - 1974 to 2017 This is not something I ever wanted to write. Alan Bligh died on the 26th of May 2017 after a brief fight with cancer. I met Alan in 2003. I was on the edge of deciding that a career in academia was not for me, he looking for something to do after going through university as a mature student. We both answered adverts for part time mail order staff to work at Games Workshop. They employed us both, and I got both a job that lasted a couple of years, and a once in a lifetime friendship. Now, facing the prospect of the future without him, and seeing the impact that he has had on people, made me want to tell those not as lucky as me what he was like. Alan had a fierce intelligence, boundless creativity, and a will to put them to use. It’s fairly common to find people who want to write, or design games. Lots of people have lots of ideas and some of them might even think about doing something with them, but mostly those people only get as far as